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Avi Pfeffer |
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Why do agents (people or computers) do things in strategic situations?
Answering this question will impact how we build computer systems to
assist, represent or interact with people in interactions with other
agents such as negotiations and resource allocation. We identify
four reasoning patterns that agents might use: choosing an action for
its direct effect on the agent's utility, attempting to manipulate
another agent, signalling information to another agent that the first
agent knows, or revealing or hiding information from another agent
that the first agent itself does not know. We present criteria that
characterize each reasoning pattern as a pattern of paths in a
multi-agent influence diagram, a graphical representation of games.
We define a class of strategies in which agents do not make
unmotivated distinctions, and show that if we assume all agents play
these kinds of strategies, our categorization of reasoning patterns is
complete and captures all situations in which an agent has reason to
make a decision. |
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Official inquiries about AIIS should
be directed to Alexandre Klementiev (klementi AT uiuc DOT edu) |